Test ran at 2023-04-16 01:27:01.707836+00:00 SOLUTION: geste=1.1.0: GEneric Sprite and Tile Engine Origin: source archive GESTE-1.1.0.zip at https://github.com/Fabien-Chouteau/GESTE/releases/download/v1.1.0/GESTE-1.1.0.zip with hash sha512:55da4926a318a664e798131b094711d8eef151c0ff905ae13fbc5d2c116b1c7724d936b6e5a37ace5b72c49980b7c6ae8549a261501b861e4d5af5101931efef Properties: Author: Fabien Chouteau Auto_Gpr_With: auto-gpr-with=false Description: GEneric Sprite and Tile Engine License: BSD-3-Clause Long_Description: [![Build Status](https://travis-ci.org/Fabien-Chouteau/GESTE.svg?branch=master)](https://travis-ci.org/Fabien-Chouteau/GESTE) [![codecov](https://codecov.io/gh/Fabien-Chouteau/GESTE/branch/master/graph/badge.svg)](https://codecov.io/gh/Fabien-Chouteau/GESTE) GESTE is a sprite and tile 2D render engine designed to run on micro-controllers low performance systems. GESTE also provides a basic math and physic engine using fixed point arithmetic. ## Creating maps GESTE is developed in parallel with [tiled-code-gen](https://github.com/Fabien-Chouteau/tiled-code-gen), a tool that generates code from the [Tiled Map Editor](https://www.mapeditor.org/). ## Examples The crate `geste_examples` contains 3 examples of different game genre: - platformer - RPG - racing ## Design ### Layers In GESTE, a scene is made of layers. Native layers can be `Sprite`, `Grid` or `Text`. You can implement you own type of layers if you want to. - `Sprite` layers display a single tile at a given position - `Grid` layers display a grid of tiles at a given position - `Text` layers display a text at a given position Layers have a priority which tells in which order they will be drawn on the screen. ### Rendering The rendering algorithm is somewhat similar to ray casting. Instead of taking each objects of the scene and drawing it on the screen, the engine takes each pixel and tries to find its color from the different objects of the scene. For each pixel of the area that is being drawn, GESTE will go through the list of layers and see if the corresponding pixel inside the layer is transparent or not. When a non transparent pixel is found, the pixel is pushed to the screen and the procedure starts again for the next pixel. If all the layers have a transparent pixel, the background color is used. The more layers to go through, the more time time it will take to render a pixel. Maintainer: fabien.chouteau@gmail.com Maintainers_Logins: Fabien-Chouteau Name: geste Project_File: geste.gpr Tag: game Tag: nostd Tag: rendering Tag: sprite Version: 1.1.0 Website: https://github.com/Fabien-Chouteau/GESTE LOG: Note: Deploying geste=1.1.0... #=#=# ##O#-# ##O=# # ####################################################### 76.7% ######################################################################## 100.0% Note: Building geste/geste.gpr... Setup [mkdir] object directory for project GESTE Compile [Ada] geste_fonts-freemonoboldoblique5pt7b.ads [Ada] geste_fonts-freeserifbolditalic18pt7b.ads [Ada] geste_fonts-freesansboldoblique12pt7b.ads [Ada] geste_fonts-freesansbold18pt7b.ads [Ada] geste_fonts-freeserifbold6pt7b.ads [Ada] geste_fonts-freemono24pt7b.ads [Ada] geste_fonts-freeserifbold12pt7b.ads [Ada] geste_fonts-freeserifitalic18pt7b.ads [Ada] geste_fonts.ads [Ada] geste_fonts-freeserifitalic12pt7b.ads [Ada] geste_fonts-freeserifitalic6pt7b.ads [Ada] geste_fonts-freesansoblique12pt7b.ads [Ada] geste_fonts-freeserif6pt7b.ads [Ada] geste_fonts-freeserif18pt7b.ads [Ada] geste_fonts-freemonooblique5pt7b.ads [Ada] geste_fonts-freesansoblique6pt7b.ads [Ada] geste_fonts-freeserif24pt7b.ads [Ada] geste_fonts-freeserifbold5pt7b.ads [Ada] geste_fonts-freemonobold8pt7b.ads [Ada] geste_fonts-freemono12pt7b.ads [Ada] geste_fonts-freemono6pt7b.ads [Ada] geste_fonts-freesansboldoblique5pt7b.ads [Ada] geste_fonts-freemonooblique12pt7b.ads [Ada] geste_fonts-freeserifbold8pt7b.ads [Ada] geste_fonts-freemonooblique6pt7b.ads [Ada] geste_fonts-freesansbold24pt7b.ads [Ada] geste_fonts-freeserifbolditalic8pt7b.ads [Ada] geste_fonts-freesansoblique5pt7b.ads [Ada] geste_fonts-freeserifitalic8pt7b.ads [Ada] geste_fonts-freemonooblique8pt7b.ads [Ada] geste_fonts-freemono5pt7b.ads [Ada] geste_fonts-freesansboldoblique6pt7b.ads [Ada] geste_fonts-freesansboldoblique8pt7b.ads [Ada] geste_fonts-freesansbold12pt7b.ads [Ada] geste_fonts-freemonobold5pt7b.ads [Ada] geste_fonts-freesansoblique8pt7b.ads [Ada] geste_fonts-freemonoboldoblique24pt7b.ads [Ada] geste_fonts-freemonobold6pt7b.ads [Ada] geste_fonts-freemonobold24pt7b.ads [Ada] geste_fonts-freemonoboldoblique6pt7b.ads [Ada] geste_fonts-freemonoboldoblique18pt7b.ads [Ada] geste_fonts-freemonooblique18pt7b.ads [Ada] geste_fonts-freesans6pt7b.ads [Ada] geste_fonts-freesansboldoblique24pt7b.ads [Ada] geste_fonts-freemono18pt7b.ads [Ada] geste_fonts-freesansbold8pt7b.ads [Ada] geste_fonts-freeserif12pt7b.ads [Ada] geste_fonts-freemonoboldoblique12pt7b.ads [Ada] geste_fonts-freesans18pt7b.ads [Ada] geste_fonts-freesansoblique24pt7b.ads [Ada] geste_fonts-freesansbold6pt7b.ads [Ada] geste_fonts-freeserifitalic24pt7b.ads [Ada] geste_fonts-freeserifbold18pt7b.ads [Ada] geste_fonts-freesansoblique18pt7b.ads [Ada] geste_fonts-freesans12pt7b.ads [Ada] geste_fonts-freeserifbolditalic24pt7b.ads [Ada] geste_fonts-freemonobold18pt7b.ads [Ada] geste_fonts-freeserifitalic5pt7b.ads [Ada] geste_fonts-freesansboldoblique18pt7b.ads [Ada] geste_fonts-freeserifbolditalic6pt7b.ads [Ada] geste_fonts-freeserif5pt7b.ads [Ada] geste_fonts-freeserifbolditalic12pt7b.ads [Ada] geste_fonts-freeserifbolditalic5pt7b.ads [Ada] geste_fonts-freeserifbold24pt7b.ads [Ada] geste_fonts-freesans24pt7b.ads [Ada] geste_fonts-freesans8pt7b.ads [Ada] geste_fonts-freemonobold12pt7b.ads [Ada] geste_fonts-freemonoboldoblique8pt7b.ads [Ada] geste_fonts-freemono8pt7b.ads [Ada] geste_fonts-freeserif8pt7b.ads [Ada] geste_fonts-freesans5pt7b.ads [Ada] geste_fonts-freemonooblique24pt7b.ads [Ada] geste_fonts-freesansbold5pt7b.ads [Ada] geste.adb geste.ads:35:06: file "geste_config.ads" not found geste.ads:35:06: "GESTE (body)" depends on "GESTE (spec)" geste.ads:35:06: "GESTE (spec)" depends on "GESTE_CONFIG (spec)" compilation of geste.adb failed gprbuild: *** compilation phase failed stderr: Command ["gprbuild", "-s", "-j0", "-p", "-P", "/home/runner/work/alire-crates-ci/alire-crates-ci/test/5c7a6492-d697-49d0-9c81-33e061e8a677/geste_1.1.0_55da4926/geste.gpr"] exited with code 4 ERROR: Command ["gprbuild", "-s", "-j0", "-p", "-P", "/home/runner/work/alire-crates-ci/alire-crates-ci/test/5c7a6492-d697-49d0-9c81-33e061e8a677/geste_1.1.0_55da4926/geste.gpr"] exited with code 4 stderr: ALIRE.CHECKED_ERROR stderr: Command ["gprbuild", "-s", "-j0", "-p", "-P", "/home/runner/work/alire-crates-ci/alire-crates-ci/test/5c7a6492-d697-49d0-9c81-33e061e8a677/geste_1.1.0_55da4926/geste.gpr"] exited with code 4 stderr: raised ALIRE.CHECKED_ERROR : alire-stored-error:1 [/usr/bin/alr] 0xd7ada2 Alire.Raise_Checked_Error at alire.adb:251 0xa423cf Alire.Os_Lib.Subprocess.Checked_Spawn at alire-os_lib-subprocess.adb:110 0xc5cdee Alire.Spawn.Command at alire-spawn.adb:21 0xc5d51c Alire.Spawn.Gprbuild at alire-spawn.adb:41 0xbc1550 Alire.Roots.Build.Build_Single_Release.Call_Gprbuild at alire-roots.adb:140 0xbbfbaf Alire.Roots.Build.Build_Single_Release at alire-roots.adb:171 0xbdb95e Alire.Roots.Traverse.Traverse_Wrap at alire-roots.adb:1364 0xc25a8b Alire.Solutions.Traverse.Visit at alire-solutions.adb:1443 0xc246a2 Alire.Solutions.Traverse at alire-solutions.adb:1518 0xbdbaac Alire.Roots.Traverse at alire-roots.adb:1368 0xbbff40 Alire.Roots.Build at alire-roots.adb:196 0x4a0334 Alr.Commands.Build.Execute at alr-commands-build.adb:58 0x4b065a Alr.Commands.Get.Retrieve at alr-commands-get.adb:187 0x4b4e77 Alr.Commands.Get.Execute at alr-commands-get.adb:348 0x53bb7e Alr.Commands.Sub_Cmd.Execute at clic-subcommand-instance.adb:742 0x54756f Alr.Commands.Execute at alr-commands.adb:492 0x43cb1a Alr.Main at alr-main.adb:10 0x43f3e7 Main at b__alr-main.adb:2132 [/lib/x86_64-linux-gnu/libc.so.6] 0x7f06bae84d08 [/usr/bin/alr] 0x43c9f8 _start at ??? 0xfffffffffffffffe Warning: geste=1.1.0 successfully retrieved but its build failed. There are no dependencies. ERROR: Build ended with errors