Test ran at 2024-09-30 13:23:52.847691+00:00 SOLUTION: geste=1.1.0: GEneric Sprite and Tile Engine Origin: source archive GESTE-1.1.0.zip at https://github.com/Fabien-Chouteau/GESTE/releases/download/v1.1.0/GESTE-1.1.0.zip with hash sha512:55da4926a318a664e798131b094711d8eef151c0ff905ae13fbc5d2c116b1c7724d936b6e5a37ace5b72c49980b7c6ae8549a261501b861e4d5af5101931efef Properties: Author: Fabien Chouteau Auto_Gpr_With: auto-gpr-with=false Description: GEneric Sprite and Tile Engine License: BSD-3-Clause Long_Description: [![Build Status](https://travis-ci.org/Fabien-Chouteau/GESTE.svg?branch=master)](https://travis-ci.org/Fabien-Chouteau/GESTE) [![codecov](https://codecov.io/gh/Fabien-Chouteau/GESTE/branch/master/graph/badge.svg)](https://codecov.io/gh/Fabien-Chouteau/GESTE) GESTE is a sprite and tile 2D render engine designed to run on micro-controllers low performance systems. GESTE also provides a basic math and physic engine using fixed point arithmetic. ## Creating maps GESTE is developed in parallel with [tiled-code-gen](https://github.com/Fabien-Chouteau/tiled-code-gen), a tool that generates code from the [Tiled Map Editor](https://www.mapeditor.org/). ## Examples The crate `geste_examples` contains 3 examples of different game genre: - platformer - RPG - racing ## Design ### Layers In GESTE, a scene is made of layers. Native layers can be `Sprite`, `Grid` or `Text`. You can implement you own type of layers if you want to. - `Sprite` layers display a single tile at a given position - `Grid` layers display a grid of tiles at a given position - `Text` layers display a text at a given position Layers have a priority which tells in which order they will be drawn on the screen. ### Rendering The rendering algorithm is somewhat similar to ray casting. Instead of taking each objects of the scene and drawing it on the screen, the engine takes each pixel and tries to find its color from the different objects of the scene. For each pixel of the area that is being drawn, GESTE will go through the list of layers and see if the corresponding pixel inside the layer is transparent or not. When a non transparent pixel is found, the pixel is pushed to the screen and the procedure starts again for the next pixel. If all the layers have a transparent pixel, the background color is used. The more layers to go through, the more time time it will take to render a pixel. Maintainer: fabien.chouteau@gmail.com Maintainers_Logins: Fabien-Chouteau Name: geste Project_File: geste.gpr Tag: game Tag: nostd Tag: rendering Tag: sprite Version: 1.1.0 Website: https://github.com/Fabien-Chouteau/GESTE LOG: Note: Deploying geste=1.1.0... #=#=# ##O#-# ##O=# # 0.4% #################################### 51.2% ######################################################################## 100.0% Note: Building geste/geste.gpr... Setup [mkdir] object directory for project GESTE Compile [Ada] geste_fonts-freemonooblique24pt7b.ads [Ada] geste_fonts-freeserifbold24pt7b.ads [Ada] geste_fonts-freesansboldoblique12pt7b.ads [Ada] geste_fonts-freesansoblique8pt7b.ads [Ada] geste_fonts-freeserifitalic5pt7b.ads [Ada] geste_fonts-freemonoboldoblique6pt7b.ads [Ada] geste_fonts-freeserifbold12pt7b.ads [Ada] geste_fonts-freesansboldoblique24pt7b.ads [Ada] geste_fonts-freeserif8pt7b.ads [Ada] geste_fonts-freemonobold8pt7b.ads [Ada] geste_fonts-freemonooblique12pt7b.ads [Ada] geste_fonts-freeserifitalic18pt7b.ads [Ada] geste_fonts-freemono6pt7b.ads [Ada] geste_fonts-freesansboldoblique8pt7b.ads [Ada] geste_fonts-freemonoboldoblique5pt7b.ads [Ada] geste_fonts-freeserifitalic6pt7b.ads [Ada] geste_fonts-freemonooblique8pt7b.ads [Ada] geste_fonts-freesansboldoblique18pt7b.ads [Ada] geste_fonts.ads [Ada] geste_fonts-freeserifbold8pt7b.ads [Ada] geste_fonts-freeserifbold18pt7b.ads [Ada] geste_fonts-freemonooblique18pt7b.ads [Ada] geste_fonts-freemono5pt7b.ads [Ada] geste_fonts-freesansbold8pt7b.ads [Ada] geste_fonts-freeserifitalic12pt7b.ads [Ada] geste_fonts-freeserifitalic24pt7b.ads [Ada] geste_fonts-freeserifbolditalic8pt7b.ads [Ada] geste_fonts-freesans8pt7b.ads [Ada] geste_fonts-freesansoblique6pt7b.ads [Ada] geste_fonts-freesansoblique12pt7b.ads [Ada] geste_fonts-freeserifbold5pt7b.ads [Ada] geste_fonts-freemono18pt7b.ads [Ada] geste_fonts-freemonobold18pt7b.ads [Ada] geste_fonts-freemonooblique5pt7b.ads [Ada] geste_fonts-freemonoboldoblique8pt7b.ads [Ada] geste_fonts-freesansoblique24pt7b.ads [Ada] geste_fonts-freeserif6pt7b.ads [Ada] geste_fonts-freemonobold6pt7b.ads [Ada] geste_fonts-freeserif24pt7b.ads [Ada] geste_fonts-freemonoboldoblique12pt7b.ads [Ada] geste_fonts-freesansbold12pt7b.ads [Ada] geste_fonts-freesans5pt7b.ads [Ada] geste_fonts-freeserifbolditalic24pt7b.ads [Ada] geste_fonts-freeserifbolditalic5pt7b.ads [Ada] geste_fonts-freesans24pt7b.ads [Ada] geste_fonts-freesansbold5pt7b.ads [Ada] geste_fonts-freesansboldoblique6pt7b.ads [Ada] geste_fonts-freesans12pt7b.ads [Ada] geste_fonts-freeserifbolditalic12pt7b.ads [Ada] geste_fonts-freemono8pt7b.ads [Ada] geste_fonts-freesansbold24pt7b.ads [Ada] geste_fonts-freemonoboldoblique24pt7b.ads [Ada] geste_fonts-freeserif12pt7b.ads [Ada] geste_fonts-freesansoblique18pt7b.ads [Ada] geste_fonts-freeserifbold6pt7b.ads [Ada] geste_fonts-freemonobold5pt7b.ads [Ada] geste_fonts-freemonobold24pt7b.ads [Ada] geste_fonts-freeserif5pt7b.ads [Ada] geste_fonts-freemono24pt7b.ads [Ada] geste_fonts-freeserifitalic8pt7b.ads [Ada] geste_fonts-freemonooblique6pt7b.ads [Ada] geste_fonts-freemono12pt7b.ads [Ada] geste_fonts-freesansoblique5pt7b.ads [Ada] geste_fonts-freemonobold12pt7b.ads [Ada] geste_fonts-freemonoboldoblique18pt7b.ads [Ada] geste_fonts-freesansboldoblique5pt7b.ads [Ada] geste_fonts-freesansbold6pt7b.ads [Ada] geste_fonts-freesansbold18pt7b.ads [Ada] geste_fonts-freesans6pt7b.ads [Ada] geste_fonts-freeserifbolditalic18pt7b.ads [Ada] geste_fonts-freesans18pt7b.ads [Ada] geste_fonts-freeserifbolditalic6pt7b.ads [Ada] geste_fonts-freeserif18pt7b.ads [Ada] geste-maths_tables.ads [Ada] geste-sprite-animated.adb geste-maths_tables.ads:39:14: file "geste_config.ads" not found geste-maths_tables.ads:39:14: "GESTE.MATHS_TABLES (spec)" depends on "GESTE (spec)" geste-maths_tables.ads:39:14: "GESTE (spec)" depends on "GESTE_CONFIG (spec)" geste-sprite-animated.ads:35:21: file "geste_config.ads" not found geste-sprite-animated.ads:35:21: "GESTE.SPRITE.ANIMATED (body)" depends on "GESTE.SPRITE.ANIMATED (spec)" geste-sprite-animated.ads:35:21: "GESTE.SPRITE.ANIMATED (spec)" depends on "GESTE.SPRITE (spec)" geste-sprite-animated.ads:35:21: "GESTE.SPRITE (spec)" depends on "GESTE (spec)" geste-sprite-animated.ads:35:21: "GESTE (spec)" depends on "GESTE_CONFIG (spec)" compilation of geste-sprite-animated.adb failed compilation of geste-maths_tables.ads failed gprbuild: *** compilation phase failed stderr: Command ["gprbuild", "-s", "-j0", "-p", "-P", "/Users/runner/work/alire-crates-ci/alire-crates-ci/test/8fca108f-23fc-4c78-a94e-227abc8c35e7/geste_1.1.0_55da4926/geste.gpr"] exited with code 4 ERROR: Command ["gprbuild", "-s", "-j0", "-p", "-P", "/Users/runner/work/alire-crates-ci/alire-crates-ci/test/8fca108f-23fc-4c78-a94e-227abc8c35e7/geste_1.1.0_55da4926/geste.gpr"] exited with code 4 stderr: ALIRE.CHECKED_ERROR stderr: Command ["gprbuild", "-s", "-j0", "-p", "-P", "/Users/runner/work/alire-crates-ci/alire-crates-ci/test/8fca108f-23fc-4c78-a94e-227abc8c35e7/geste_1.1.0_55da4926/geste.gpr"] exited with code 4 stderr: raised ALIRE.CHECKED_ERROR : alire-stored-error:1 Load address: 0x102f1c000 Call stack traceback locations: 0x103824415 0x1034f7e83 0x10370adf9 0x10370b581 0x10366bac3 0x103669f99 0x103686873 0x1036d2dc1 0x1036d181a 0x1036869b8 0x10366a349 0x102f7b9c1 0x102f8c578 0x102f9101c 0x10301705c 0x1030223b8 0x102f1d605 0x102f20914 Warning: geste=1.1.0 successfully retrieved but its build failed. There are no dependencies. ERROR: Build ended with errors