Test ran at 2025-02-12 12:44:18.023648+00:00 SOLUTION: globe_3d=2023.11.12: GLOBE_3D: GL Object Based Engine for 3D Origin: source archive globe_3d_release_2023-11-12.zip at https://sourceforge.net/projects/globe3d/files/globe_3d_release_2023-11-12.zip with hash sha512:07583710dff561811676fbff13efa5f3444ab7b3654ba088554a668dd66dc837c4416211fb8a8bf3ee0c723f6ff196472ccc1d7abfc6fc5459b5171a851e4f28 Available when: (case OS is Macos => True, Windows => True, others => False) Properties: Author: Gautier de Montmollin Description: GLOBE_3D: GL Object Based Engine for 3D Executable: globe_3d_demo Executable: mini_3d GPR Scenario: G3D_Build_Mode := debug | fast | small GPR External: GID_Build_Mode := Debug GPR External: Zip_Build_Mode := Debug case OS is when Macos => GPR External: G3D_OS := macosx when Windows => GPR External: G3D_OS := win64 License: MIT Long_Description: GLOBE_3D is a free, open-source, real-time 3D Engine written in Ada, based on OpenGL. ![GLOBE_3D Screenshot](https://a.fsdn.com/con/app/proj/globe3d/screenshots/pure_evil_mini.jpg "Screenshot GLOBE_3D") * Real-time rendering * Full eye movements and rotations ("6D") * Displays combinations of colours, materials, textures * Multitexturing * Transparency * Portal rendering * Binary space partition (BSP) * Collision detection * Screenshots (.bmp) and video captures (.avi) * Input-output of 3D objects * Import from 3D Studio Max, id Software Radiant, VRML, Wavefront formats * Tests, tools and demos included Maintainer: gdemont@hotmail.com Maintainers_Logins: zertovitch Name: globe_3d Project_File: demo/globe_3d_demos_project_tree.gpr Tag: gl Tag: opengl Tag: rendering Tag: graphics Tag: 3d-rendering Tag: 3d-graphics Tag: space-partition Tag: collision Tag: portal Version: 2023.11.12 Website: https://globe3d.sourceforge.io/ Dependencies (direct): gid>=9.0.0 zipada^58.0.0 Dependencies (solution): gid=13.0.1 zipada=58.0.0 Dependencies (graph): globe_3d=2023.11.12 --> gid=13.0.1 (>=9.0.0) globe_3d=2023.11.12 --> zipada=58.0.0 (^58.0.0) LOG: