Test ran at 2025-07-19 01:24:32.973264+00:00
SOLUTION:
globe_3d=2025.4.18: GLOBE_3D: GL Object Based Engine for 3D
Origin: source archive globe_3d_release_2025-04-18.zip at https://sourceforge.net/projects/globe3d/files/globe_3d_release_2025-04-18.zip with hash sha512:cfb3da85893115989bd7d3489da5ed8aa9a8061a906c5b13f55683a0b542cf256f514086cb3274c38f75e34a4159dbbf73289fd55f373114d23ea01627707333
Available when: (case OS is Macos => True, Windows => True, others => False)
Properties:
Author: Gautier de Montmollin
Description: GLOBE_3D: GL Object Based Engine for 3D
Executable: globe_3d_demo
Executable: mini_3d
GPR Scenario: G3D_Build_Mode := debug | fast | small
GPR External: GID_Build_Mode := Debug
GPR External: Zip_Build_Mode := Debug
case OS is
when Macos => GPR External: G3D_OS := macosx
when Windows => GPR External: G3D_OS := win64
License: MIT
Long_Description: GLOBE_3D is a real-time 3D Engine written in Ada, based on OpenGL.
* Real-time rendering
* Full eye movements and rotations ("6D")
* Displays combinations of colours, materials, textures
* Multitexturing
* Transparency
* Portal rendering
* Binary space partition (BSP)
* Collision detection
* Screenshots (.bmp) and video captures (.avi)
* Input-output of 3D objects
* Import from 3D Studio Max, id Software Radiant, VRML, Wavefront formats
* Tests, tools and demos included
* License: MIT
* **Free**, Open-Source
Maintainer: gdemont@hotmail.com
Maintainers_Logins: zertovitch
Name: globe_3d
Project_File: demo/globe_3d_demos_project_tree.gpr
Tag: gl
Tag: opengl
Tag: rendering
Tag: graphics
Tag: 3d-engine
Tag: 3d-graphics
Tag: 3d-rendering
Tag: space-partition
Tag: collision
Tag: portal
Version: 2025.04.18
Website: https://github.com/zertovitch/globe-3d
Dependencies (direct):
gid>=13.0.1
zipada>=61.0.0
Dependencies (solution):
gid=13.0.1
zipada=61.0.0
Dependencies (graph):
globe_3d=2025.4.18 --> gid=13.0.1 (>=13.0.1)
globe_3d=2025.4.18 --> zipada=61.0.0 (>=61.0.0)
LOG: