Test ran at 2025-07-17 12:29:49.051918+00:00 SOLUTION: globe_3d=2025.4.18: GLOBE_3D: GL Object Based Engine for 3D Origin: source archive globe_3d_release_2025-04-18.zip at https://sourceforge.net/projects/globe3d/files/globe_3d_release_2025-04-18.zip with hash sha512:cfb3da85893115989bd7d3489da5ed8aa9a8061a906c5b13f55683a0b542cf256f514086cb3274c38f75e34a4159dbbf73289fd55f373114d23ea01627707333 Available when: (case OS is Macos => True, Windows => True, others => False) Properties: Author: Gautier de Montmollin Description: GLOBE_3D: GL Object Based Engine for 3D Executable: globe_3d_demo Executable: mini_3d GPR Scenario: G3D_Build_Mode := debug | fast | small GPR External: GID_Build_Mode := Debug GPR External: Zip_Build_Mode := Debug case OS is when Macos => GPR External: G3D_OS := macosx when Windows => GPR External: G3D_OS := win64 License: MIT Long_Description: GLOBE_3D is a real-time 3D Engine written in Ada, based on OpenGL.   GLOBE_3D screenshot   GLOBE_3D screenshot     * Real-time rendering * Full eye movements and rotations ("6D") * Displays combinations of colours, materials, textures * Multitexturing * Transparency * Portal rendering * Binary space partition (BSP) * Collision detection * Screenshots (.bmp) and video captures (.avi) * Input-output of 3D objects * Import from 3D Studio Max, id Software Radiant, VRML, Wavefront formats * Tests, tools and demos included * License: MIT * **Free**, Open-Source Maintainer: gdemont@hotmail.com Maintainers_Logins: zertovitch Name: globe_3d Project_File: demo/globe_3d_demos_project_tree.gpr Tag: gl Tag: opengl Tag: rendering Tag: graphics Tag: 3d-engine Tag: 3d-graphics Tag: 3d-rendering Tag: space-partition Tag: collision Tag: portal Version: 2025.04.18 Website: https://github.com/zertovitch/globe-3d Dependencies (direct): gid>=13.0.1 zipada>=61.0.0 Dependencies (solution): gid=13.0.1 zipada=61.0.0 Dependencies (graph): globe_3d=2025.4.18 --> gid=13.0.1 (>=13.0.1) globe_3d=2025.4.18 --> zipada=61.0.0 (>=61.0.0) LOG: