Test ran at 2025-06-03 00:54:36.787746+00:00 SOLUTION: play_2048=1.0.0: 2048 game: merge tiles with the same number until you add up to 2048 Origin: commit ddfe6faa729006cf78c6ceaa597e0a517a1f5aac from https://github.com/mgrojo/play_2048.git Properties: Author: Manuel Gomez Description: 2048 game: merge tiles with the same number until you add up to 2048 Executable: play_2048 License: GPL-3.0-or-later Maintainer: Manuel Gomez Maintainers_Logins: mgrojo Name: play_2048 Tag: game Tag: puzzle Tag: cross-platform Tag: sfml Version: 1.0.0 Website: https://github.com/mgrojo/play_2048/ Dependencies (direct): ada_toml~0.2.0 asfml^2.5.0 Dependencies (solution): ada_toml=0.2.0 asfml=2.6.0 libcsfml=2.6.0 Dependencies (graph): asfml=2.6.0 --> libcsfml=2.6.0 (^2.6.0) play_2048=1.0.0 --> ada_toml=0.2.0 (~0.2.0) play_2048=1.0.0 --> asfml=2.6.0 (^2.5.0) LOG: Spawning: alr -d -n get --build play_2048=1.0.0 Note: Deploying play_2048=1.0.0... Note: Building play_2048=1.0.0/play_2048.gpr... Setup [mkdir] object directory for project Play_2048 Compile [Ada] play_2048.adb play_2048.adb:214:07: warning: constant "Elapsed_Time" is not referenced [-gnatwu] play_2048.adb:216:07: warning: constant "Best_Time_Image" is not referenced [-gnatwu] [Ada] game.adb [Ada] storage.adb game.adb:5:06: warning: "System.Random_Numbers" is an internal GNAT unit [-gnatwi] game.adb:5:06: warning: use of this unit is non-portable and version-dependent [-gnatwi] Bind [gprbind] play_2048.bexch [Ada] play_2048.ali Link [link] play_2048.adb play_2048=1.0.0 successfully retrieved and built. Dependencies were solved as follows: + ada_toml 0.2.0 (new) + asfml 2.6.0 (new) +b libcsfml 2.6.0 (new,indirect,system package) Found declared GPR file: play_2048.gpr