Test ran at 2024-10-18 00:41:18.480019+00:00 SOLUTION: play_2048=1.0.0: 2048 game: merge tiles with the same number until you add up to 2048 Origin: commit ddfe6faa729006cf78c6ceaa597e0a517a1f5aac from https://github.com/mgrojo/play_2048.git Properties: Author: Manuel Gomez Description: 2048 game: merge tiles with the same number until you add up to 2048 Executable: play_2048 License: GPL-3.0-or-later Maintainer: Manuel Gomez Maintainers_Logins: mgrojo Name: play_2048 Tag: game Tag: puzzle Tag: cross-platform Tag: sfml Version: 1.0.0 Website: https://github.com/mgrojo/play_2048/ Dependencies (direct): ada_toml~0.2.0 asfml^2.5.0 Dependencies (solution): ada_toml=0.2.0 asfml=2.5.3 libcsfml=2.5.0 Dependencies (graph): asfml=2.5.3 --> libcsfml=2.5.0 (^2.5) play_2048=1.0.0 --> ada_toml=0.2.0 (~0.2.0) play_2048=1.0.0 --> asfml=2.5.3 (^2.5.0) LOG: Note: Deploying play_2048=1.0.0... Note: Deploying ada_toml=0.2.0... #=#=# ##O#-# Note: Deploying libcsfml=2.5.0... The system package 'libcsfml-dev' is about to be installed. This action might require admin privileges and impact your system installation. Do you want Alire to install this system package? Using default: Yes Selecting previously unselected package libasyncns0:amd64. (Reading database ... (Reading database ... 5% (Reading database ... 10% (Reading database ... 15% (Reading database ... 20% (Reading database ... 25% (Reading database ... 30% (Reading database ... 35% (Reading database ... 40% (Reading database ... 45% (Reading database ... 50% (Reading database ... 55% (Reading database ... 60% (Reading database ... 65% (Reading database ... 70% (Reading database ... 75% (Reading database ... 80% (Reading database ... 85% (Reading database ... 90% (Reading database ... 95% (Reading database ... 100% (Reading database ... 266986 files and directories currently installed.) Preparing to unpack .../00-libasyncns0_0.8-6build2_amd64.deb ... Unpacking libasyncns0:amd64 (0.8-6build2) ... 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Processing triggers for libc-bin (2.35-0ubuntu3.8) ... NEEDRESTART-VER: 3.5 NEEDRESTART-KCUR: 6.5.0-1025-azure NEEDRESTART-KEXP: 6.5.0-1025-azure NEEDRESTART-KSTA: 1 NEEDRESTART-SVC: runner-provisioner.service Note: Deploying asfml=2.5.3... Note: Building play_2048/play_2048.gpr... Setup [mkdir] object directory for project Ada_TOML [mkdir] library directory for project Ada_TOML [mkdir] object directory for project ASFML [mkdir] library directory for project ASFML [mkdir] object directory for project Play_2048 Compile [Ada] play_2048.adb [Ada] sf-graphics-circleshape.ads [Ada] sf-system.ads [Ada] sf-window-clipboard.adb [Ada] sf-network-packet.adb [Ada] sf-audio-soundbuffer.adb [Ada] sf-network-socketselector.ads [Ada] sf-system-vector2.ads [Ada] sf-window-event.ads [Ada] sf-network-http.adb [Ada] sf-network-ipaddress.adb [Ada] sf-audio-soundrecorder.adb [Ada] sf-system-sleep.adb [Ada] sf-window-joystickidentification.ads [Ada] sf-window-videomode.ads play_2048.adb:214:07: warning: constant "Elapsed_Time" is not referenced play_2048.adb:216:07: warning: constant "Best_Time_Image" is not referenced [Ada] sf-network-tcpsocket.ads [Ada] sf-graphics-renderwindow.adb [Ada] sf-audio-listener.ads [Ada] sf-graphics-convexshape.ads [Ada] sf-window-keyboard.ads [Ada] sf-window-context.ads [Ada] sf-audio-soundstatus.ads [Ada] sf-system-clock.ads [Ada] sf-audio-sound.ads [Ada] sf-graphics-shader.ads [Ada] sf-audio.ads [Ada] sf.ads [Ada] sf-window-touch.ads [Ada] sf-network-tcplistener.ads [Ada] sf-graphics-shape.ads [Ada] sf-graphics-rectangleshape.ads [Ada] sf-system-inputstream.ads [Ada] sf-window-windowhandle.ads [Ada] sf-graphics-glyph.ads [Ada] sf-system-thread.ads [Ada] sf-graphics-vertexbuffer.ads [Ada] sf-window-gl.ads [Ada] sf-network-socketstatus.ads [Ada] sf-window-joystick.ads [Ada] sf-graphics-texture.adb [Ada] sf-window.ads [Ada] sf-system-mutex.ads [Ada] sf-graphics-blendmode.ads [Ada] sf-graphics-fontinfo.ads [Ada] sf-graphics-view.ads [Ada] sf-graphics-sprite.ads [Ada] sf-audio-music.adb [Ada] sf-graphics-color.ads [Ada] sf-network.ads [Ada] sf-graphics-transformable.ads [Ada] sf-graphics-renderstates.ads [Ada] sf-graphics-primitivetype.ads [Ada] sf-window-cursor.ads [Ada] sf-graphics-rect.ads [Ada] sf-graphics-transform.ads [Ada] sf-window-glu.ads [Ada] sf-graphics-glsl.ads [Ada] sf-network-ftp.adb [Ada] sf-graphics-rendertexture.ads [Ada] sf-window-sensor.ads [Ada] sf-network-udpsocket.ads [Ada] sf-window-mouse.ads [Ada] sf-system-vector3.ads [Ada] sf-graphics-vertexarray.ads [Ada] sf-graphics-font.adb [Ada] sf-graphics-vertex.ads [Ada] sf-graphics-text.adb [Ada] sf-audio-soundbufferrecorder.adb [Ada] sf-audio-soundstream.ads [Ada] sf-system-time.ads [Ada] sf-window-window.adb [Ada] sf-graphics-image.adb [Ada] sf-graphics.ads [Ada] toml-generic_parse.adb [Ada] toml-file_io.adb [Ada] toml-generic_dump.adb [Ada] toml.adb [Ada] game.adb [Ada] storage.adb game.adb:5:06: warning: "System.Random_Numbers" is an internal GNAT unit game.adb:5:06: warning: use of this unit is non-portable and version-dependent Build Libraries [gprlib] ada_toml.lexch [gprlib] asfml.lexch [archive] libada_toml.a [archive] libasfml.a [index] libada_toml.a [index] libasfml.a Bind [gprbind] play_2048.bexch [Ada] play_2048.ali Link [link] play_2048.adb Build finished successfully in 7.31 seconds. play_2048=1.0.0 successfully retrieved and built. Dependencies were solved as follows: + ada_toml 0.2.0 (new) + asfml 2.5.3 (new) + libcsfml 2.5.0 (new,indirect) Found declared GPR file: play_2048.gpr